Parking Perfection 7 Game

It’s one thing to have a brilliant game to entertain the world with, but it is another thing entirely to bring out a sequel to the game that is at very least as successful and brilliant as its predecessor. Sequels very rarely live up to all of the hype that surrounds them, which is often created almost exclusively by fans of the game, film, or book based on very, very sparse and barely-confirmed information from the developers, producers, or authors themselves respectively. The thing is, people like me enjoy speculating about future titles because of sheer impatience mixed with a little bit of hope and sprinkled with the slightest dash of creativity on occasion. It is with this admission about myself and indeed warning about this short article’s contents that I forward the motion to speculate freely about Parking Perfection 7 in the hope that it will smash its predecessor, Parking Perfection 6, right out of the park (so to speak).Continue Reading

Parking Perfection 7 Game has not yet been developed, why not play one of our other Parking Games below:

Parking Perfection 7 – Mixing it up with some sequel discussion regarding potential improvements and features

Nerves of Steer

I’m not one to complain about games at length, but if I was forced to come up with a flaw in Parking Perfection as a series in general, it would be that the steering mechanism is a little too fiddly. I’ll admit that being able to control the front wheels in order to steer the car certainly is a challenge that not every parking game has the guts to put to the player, but for some reason, the steering mechanics in Parking Perfection 6 (and all other games in the series) feel a little too detailed for my liking. Far better are the mechanics of Parking Lot, a comparatively simplistic game that doesn’t hold a candle to Parking Perfection in terms of the overall experience, but somehow manages to feel smoother and more fluid in its steering than Parking Perfection, in spite of possessing almost identical methods of steering. Essentially, Mousebreaker needs to make the steering less fiddly and smoother, perhaps giving us the option to switch to old-fashioned all-wheel control.

High Stakes

Is it just me, or is the damage system in the game a little too forgiving? Even if it is just me, I wouldn’t mind Mousebreaker taking a look at the damage system in order to make it a little bit more challenging and much less forgiving in order to compete with games like Parking Lot Madness, the difficulty of which is just at the right level of both frustrating and satisfyingly challenging. It would be a brilliant feature to see some levels involving a ‘sudden death’ mode where even one scrape of the car would result in instant failure, making the whole thing more challenging and forcing you to be more skilful in your approach.

Book, Cover

Judging the metaphorical (or actual: it applies in both respects) book by its cover is harsh and shallow but is sometimes an unavoidable characteristic of being human. This is particularly so when it comes to games, where appearance can make or break a title. I would say that Parking Perfection is competently illustrated and is fairly respectable in its aesthetic but it is far from being impressive. For some reason, it feels like it is lacking something, and I found even the graphics of Parking Lot to be superior to this series. I’m not saying the game needs an overhaul as such, but it really doesn’t do very much to stand out in a visual sense. Graphics should be a top priority when Mousebreaker go forth and make Parking Perfection 7, which is a game that truly needs some visual splendour in order to make the player recognise instantly that it is a Mousebreaker title.